“Make Your Own Fun/Rules”

These are some pretty great suggestions about modifying gameplay by conventions to get some more life out of your video games:

game girl advance: Make Your Own Fun/Rules.

I try this sort of thing on occasion, but I haven’t yet reached the heights of creativity demonstrated here. Part of it is that I mostly play games by myself, so I don’t really have the social component that is key to those rule sets, nor do I have other people checking me on whether I’m sticking to the rules.

This reminds me of something I’ve been thinking about lately with regard to video games (well, it’s true of all games), which is that the structure of a game, its rules, scoring, criteria for winning, etc., imply a certain value system. To play the game ‘by the rules’ is to agree to enter or pretend to enter into that value system for a while. That can be fun and that can be annoying/frustrating/disgusting. I forsee video games getting more and more direct support for regular gamers (i.e. not modders or programmers) to modify the rules of the game to tailor it to their own value choices.

For example, in Need for Speed Underground 2, I like to play drift races, but I don’t quite like how the game scores them (wagging your ass all over the place willy-nilly gets you lots of points, for example). If I had some nice little control panel where I could modify the scoring algorithm, then I could have more fun with the game and still have the computer track my ‘performance’ for me. Of course, I can always just ignore the scores, but why not have a nice middle ground?

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